As an Audio Director, Senior Sound Designer and Composer, I have managed audio departments, created sound effects, composed, arranged, performed, recorded, implemented and produced audio and music in various styles for many diverse projects. I have coordinated out-of-house composers, musicians and voice actors, and implemented, tested and fine-tuned final game audio. At Firaxis Games, I was Audio Director for the Civilization franchise. At Big Huge Games, I was responsible for creating and implementing all the sound effects for Kingdoms of Amalur: Reckoning which sold over a million games in its first month. For the past 2 years I’ve worked as a Senior Sound Designer and Composer, designing a wide variety of music and sound effect for slot games at Video Gaming Technologies (VGT) in Reno Nevada. I’ve worked on over 30 video and slot game titles in the past 18 years and have a working knowledge of Pro Tools, FMOD, Perforce, Sound Forge, Vegas, Final Cut, Digital Performer, Logic, Peak, and Cuebase to name a few. I received a Masters in Classical Guitar from The Peabody Institute. In the games listed below, I played and recorded up to twenty different instruments.
Sound Effects Design By Mark Cromer
VGT Slot Games 2013 to 2015
20 newly released titles in many various styles. Country, Pop, Rock, Blues, Jazz, Bluegrass, Orchestral, Swing, Ambient, etc.
Big Huge Games/38 Studios 2010 to 2013
Kingdoms of Amalur: The Reckoning / God The Game
Firaxis Games 2000 to 2009
Civilization Colonization / Civilization Revolution / Civilization IV: Beyond The Sword / Civilization IV: Warlords / Sid Meier's Railroads! / Sid Meier's Civilization IV / Sid Meier's Pirates! / Sid Meier's Civilization III: Gold Edition / Civilization III: Conquests / Civilization III: Play the World / SimGolf / Civilization III
Microprose Software Games 1996 to 2000
Civilization II: Test of Time / Mech Warrior III / Falcon 4.0 / European Air War / M1 Tank Platoon 2 / The Next Generation: Klingon Honor Guard / X-Com: Interceptor / Civilization II: Fantastic Worlds / Magic: The Gathering / Civilization II: Conflicts in Civilization Scenarios
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